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Welcome to Pack 461

We are a Cub Scout Pack of about 25 boys in kindergarten through 5th grade. Cub Scouts activities include monthly Den and Pack meetings, the annual Pinewood Derby, a Regatta, campfire, hikes, a potluck dinner, community service, STEM activities, advancement ceremony, and other fun activity.  

Join the Pack for School Year 2024 – 2025

We have been meeting at Saint Jane Frances de Chantal Parish in Bethesda, MD since 1954, and most of our boys attend nearby schools such as St. Jane de Chantal Catholic School or Ashburton Elementary School. Our Pack is open to any boy in grades K to 5 who can regularly attend our meetings in the cafeteria  at St. Jane de Chantal Catholic School (9525 Old Georgetown Road, Bethesda, MD 20814).

During the school year our meetings are typically held on the first and 3rd Thursday evenings between 6.00pm and 7.00pm. Please come and visit us! Park behind the church and walk up the hill towards the school, go past the awning and down the ramp around the corner to get to the cafeteria.

Please feel free to visit us during any Pack meeting 

For new members the national registration includes an annual fee of $85 and an annual Council Participation Fee of $80 that will be assessed to all youth participating in Cub Scouts.This joining fee does not include the separate Pack 461 annual dues to support our activities which include the pack Class-B T-shirt.

For more information email Cubmaster, Alex Wadell or Committee Chair, Mauro Tiso pack461bethesda@gmail.com

Raingutter Regatta Overview & Rules

Raingutter Regatta is an annual event that requires cub scouts to build a sail boat utilizing the parts contained in the official BSA Raingutter Regatta trimaran kit. The boats are then raced down a length of water-filled rain gutters, powered by the boy blowing into the sail through a soda straw. Boys only race against other boys in their rank. Each boy will race in several heats and the fastest boat for each den will determine a winner.

1. Each boat should race 1 time in each lane.

2. The race begins once the official starter has placed the competing boats against the back wall of the gutter and commands the Scouts to “GO!”

3. On the starter’s command, the Scouts will blow through the straw into the sail of their boat in order to advance them through the water. The boat can only be propelled by blowing into the sail. Once the race has begun, the Scout CANNOT touch his boat.

4. If a boat capsizes or becomes stuck it will righted by a race official only.

5. If a boat is touched by any part of the Scout’s body or their straw, then the Scout’s boat will be returned to the starting position to continue racing.

6. The first boat to impact the end of the Raingutter with its bow (front) will be considered the winner of that heat. The finish line official will have the final and ONLY say in determining the winner of that heat.

7. A race winner is chosen for each den and for the pack.

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